Course overview
The games industry is growing fast. In fact, the expertise and practices of game design and development is spilling over into a range of sectors, with design and development practices becoming widely adopted outside of purely gaming purposes.
Game Design at JMC feeds this drive, providing the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.
Get the hands-on expertise with leading game industry development and production software, and use our 18-camera leading precision motion-capture suites and VR facilities needed to create interactive game prototypes and quality game assets. Graduate with the skills demanded by leading developers.
You will be able to access the Full Adobe Creative Cloud Suite, Autodesk Maya, Wacom Intuos Pro + Cintiq tablets, Animation lightboxes, ball + socket stop-motion rigs, Dragonframe stop-motion software, 18-camera motion-capture suites, VR facilities, green- screen studios, renderers (Redshift, Pixar RenderMan, Arnold), Substance Painter for texturing, Zbrush for sculpting, Compositing tools (After Effects, Nuke), Katana for Look Development and Shotgun Studio for Project Planning + Management.
With world class campuses in Sydney, Melbourne, and Brisbane, a dedicated team of academics and industry professional lecturers, and the opportunity to participate in international masterclasses and study abroad programs, JMC Academy is committed to ensuring our graduates make their own indelible mark on industry.
All JMC bachelor degree graduates are eligible to apply for entry into JMC Academy's Master of Creative Industries, or relevant post-grad qualifications at any Australian university.
Course record
Advanced Standing
You may be entitled to credit for prior learning, whether formal or informal. Formal learning can include previous study in higher education, vocational education, or adult and community education. Informal learning can include on the job learning or various kinds of work and life experience. Credit can reduce the amount of study needed to complete a degree.
Career Opportunities
Career opportunities
Game designer/producer, creative director, concept/character/environment artist, modeller, technical director, story writer, production manager, 3D or 2D animator, storyboard artist, rigger, compositor.
Other Information
Practical experience
At JMC we have a dedicated Internship Program as well as work placement opportunities designed to have students apply their learning and gain hands-on experience in real industry roles.
Fees and charges
Refer to JMC Academy latest fee information.
Majors
Areas of study
Art history, art and animation history, character modelling, character design (2D), clay sculpture, colour and design, concept art, concept development, digital sculpture, digital concept art, drawing, environment design (2D), figure modelling, game design, game studies, game asset creation (3D), game engine scripting (programming), game production, game-play mechanics, interactive multimedia, level design (games), motion capture, motion graphics, pixel art, production (games), prototyping, rendering, scriptwriting, sprite animation (2D), studio skills, user interface design (games).
Entry requirements
Review the captured standard entry requirements, English requirements and additional notes for this course.
Standard entry
- Applicants with recent secondary education Satisfactory completion of Year 12 or equivalent. No ATAR required. Minimum age 17. All applicants Refer to JMC Academy's general admission criteria .
Student profile
No de-identified past offer cases are available for this course yet.
Campuses & intake dates
Upcoming intakes
- SydneyNSW14 Sept 2026
- SydneyNSW
