SAE courses do not have an ATAR requirement.
Refer to the SAE general admission criteria.
SAE has a range of approaches to learning and teaching that can be activated to provide flexibility in the face of changing circumstances as required, to support student progression regardless of external factors.
SAE Games graduates have been involved with many outstanding creative media companies, including Ubisoft, Gameloft, Halfbrick, LAI Games, Krome, Sega Studios Australia, THQ, 100% Indie, Two Bulls, Appster, Current Circus, TrickStar Games, Gentrack, Torus Games, Serious Games Institute, Firemonkeys and the Australian Institute of Mining and Construction.
The Diploma of Game Development at SAE will help you gain the skills to stand out in the exciting and expanding industry of gaming. In a matter of months, you’ll learn the key fundamentals of game development.
In preparation for an industry that commands agility and adaptability, you’ll cut your creative teeth on projects in partnership with your course peers.
You’ll work in a team to pitch, design, plan and deliver a game in response to a brief. Your project will extend your design and scripting skills sets, to allow you to craft a broader range of gameplay systems and features.
Entry-level game designer, entry-level game level designer, entry-level community manager, entry-level games writer, quality assurance officer, production assistant, app developer.
SAE offers hands on, practical and project based education – it’s what makes us unique. We recognised this back in 1976 and that’s why we pioneered our hands-on, industry focused, and personalised curriculum. You will truly sharpen your skills by doing, not watching. From day one, you’ll be in small classes, using the latest equipment. The more prac work the better – that’s our theory.
SAE offers a range of options to help students fund their studies. Current SAE fee information.
2D art, advanced game design, applied mathematics, development tools, foundations of 3D graphics, game engine architecture, game play programming, games technology, interactive audio, interactive narrative, level development, player psychology, procedural and object- oriented programming, programming, scripting.
Review the captured standard entry requirements, English requirements and additional notes for this course.
SAE courses do not have an ATAR requirement.
Refer to the SAE general admission criteria.