Course overview
Game artists build the environments, create the characters and craft the vehicles for the games that you love to play. They can specialise in modelling, texturing, animation and level design. Game art development is a dynamic medium to showcase your creative ability.
In AIE’s Game Art course you'll master industry tools such as Maya for 3D content creation, Zbrush for high-detail sculpting and Substance Painter and Designer to develop materials and paint your 3D creations. You will learn how to use game engines like Unreal Engine and Unity to bring game characters and worlds to life.
This course has been written in consultation with leading local and international game developers and runs for two years, full-time.
AIE graduates are working in games studios on titles including Fall Guys, Conan Chop-Chop, the Call of Duty franchise and Godfall.
Course record
Other Information
Practical experience
AIE courses are taught in a studio-simulated learning environment. Students develop hands-on skills and knowledge by working on real-world tasks. AIE Trainers are experienced industry professionals who know what it takes to make it in game art and animation.
Fees and charges
Visit AIE's website for the latest fee information.
The VET Student Loans program allows eligible students enrolled in AIE's approved Advanced Diploma courses to defer part of the cost of their tuition fees. A VET Student Loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.
Career Opportunities
Career opportunities
Game artist, environment artist, level designer, animator, character artist, rigger (for animation), UI artist and technical artist.
Majors
Areas of study
Game 3D environment art, character art and animation, graphical user interfaces, VR/AR content creation and photogrammetry. The course focuses on skills such as 3D sculpting and modelling, animation, rigging, lighting and rendering, project management and portfolio development.
A key area of study in this program is two production-focused projects where innovative games are developed in teams consisting of game design, game art and game programming students working collaboratively. Teams learn real-world production cycles in an industry-simulated development environment, from pitching their game idea, through to writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering content, bug-fixing, QA testing, publishing and showcasing their game.
Entry requirements
Switch between domestic ATAR data and international qualification equivalents.
Use the domestic ATAR data for now, or ask Achieva AI to assess your background manually.
Student profile
Campuses & intake dates
- CanberraACT

