Course overview
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development. This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all...
Course record
CRICOS
03389E
Studies in Australia
Source: Studies in Australia course page. Course page URL: https://www.studiesinaustralia.com/courses-in-australia/torrens-university-australia/courses/bachelor-of-software-engineering-game-programming.
Entry requirements
Review the captured standard entry requirements, English requirements and additional notes for this course.
Standard entry
- Year 12 (Australian secondary school certificate) or equivalent OR Successful completion of a Vocational qualification (AQF Level 4), or above OR Successful completion of a Higher Education qualification OR Work life experience demonstrating the ability to undertake study at the required level.
Student profile
No de-identified past offer cases are available for this course yet.
Campuses & intake dates
- Online

